From Japan to the world, we will lead 3DCG production into a new era.

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    Hiroaki Yura

    Hiroaki is an experienced Producer and Sound Director, working on myriads of films and video games internationally. His global mindset and ability to think on a world-wide scale are reflected in his wide net of connections and his PR expertise. While feeling a strong attraction to Japan's unique media content and creative forces, he also felt that there was room for growth in the field of CG production, and launched SAFEHOUSE with the aim of bringing about a new era in CG production around the world.

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    Environment Modeling Supervisor

    Takuya Suzuki

    After graduating from college, Takuya joined Square Enix's cinematic production team, "Visual Works Department". Later he moved to the U.S. to further improve his skills and joined Blizzard Entertainment's Cinematics Division as a senior artist. While at Blizzard he was in charge of everything from environment design to modeling. He is currently actively involved in seminars and teaching new artists with the goal of ushering in a new era and mindset in the Japanese CG industry. He is especially focused on employee training, and, using his own experience growing as an artist at Blizzard, he is committed to training artists in the same kind of rigorous environment. In order to further improve his own skills, he creates for a wide range of genres, including live-action, animation, and video games.

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    Erasmus Brosdau

    As an art director at Crytek, Erasmus directed various works including “Skyharbor”, the world’s first VR benchmark. His self-taught cinematic production method through real-time rendering, as well as his high capability to handle every aspect of direction and production has attracted worldwide attention. Having been strongly influenced by Japanese entertainment growing up, he joined SAFEHOUSE based on a strong desire to work with Japanese creators.

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    Art Director

    Koji Moriga

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    Michael Chu

    Michael is a twenty-year veteran of the game industry, contributing to Overwatch, Grounded, Diablo III, Star Wars: Knights of the Old Republic II, and World of Warcraft as a writer and game designer. He most recently served as the Lead Writer for Overwatch at Blizzard Entertainment and the Narrative Director at 31st Union.

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    Animation Supervisor

    Ray Hsu

    Ray is a highly experienced Senior level Cinematics Animator with an extensive background in the entertainment industry. With over 15 years of experience, he has worked at top companies like Sony Pictures Imageworks and Blizzard Entertainment. Hsu specializes in computer animation, 3D animation, facial animation, and character animation. His compelling and dynamic visuals include projects like "Cloudy with a Chance of Meatballs" and all the Blizzard IP titles. He is always pushing the boundaries of visual storytelling. Hsu thrives in collaborative environments and excels in bringing characters to life.

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    Director / Producer

    Yoshihiro Okutou

    A film director and producer, mainly of music videos and live performances, but also involved in short films and commercials. He joined Pix Inc. in 2006, became a freelancer in 2011 and established the Yoshihiro Okudo Film Office Inc. in 2016. In recent years, he has been involved in a wide range of projects, from event productions, to compositions and national theatrical films.

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    3DCG Artist

    Soheyl Mohammad

    A creative arts and design professional with 14 years of experience in animation working on high-profile games and films. Soheyl’s credits include working on the Crysis series, Strange Brigade, and handling character animations for the critically-acclaimed The Witcher 3: The Wild Hunt.

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